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Traveller-digest      Friday, October 29 1999      Volume 1999 : Number 1275<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: How many contacts to span the Imperium?<BR>
Re: Traveller economics<BR>
Re: Re Level 0 and CT<BR>
Re: Re Level 0 and CT<BR>
Re: How many contacts to span the Imperium?<BR>
Re: Taxation (off topic)<BR>
RE: How many contacts to span the Imperium?<BR>
Yet more 3D work<BR>
Re: TML Members as resources<BR>
Re: 3D Art<BR>
Re: sorry<BR>
Re: [TCS] Questions<BR>
RE: How many contacts to span the Imperium?<BR>
Re: Yet more 3D work<BR>
Re Rura Penthe [ot]<BR>
Re: Yet more 3D work<BR>
re: Just say "no" to lhy for jump drives<BR>
Jeffery Long and _The Hyperspace Web_<BR>
Re: One Day of Peace...<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 02:51:15 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: How many contacts to span the Imperium?<BR>
<BR>
In mail you write:<BR>
<BR>
> I've forgotten what you call it, but an earlier posted commented<BR>
> about the "5 links" of people by which a person is separated from<BR>
> another person in the US.  That is, any two people are separated<BR>
> from acquaintence by 5 contact.  Or some such thing.<BR>
><BR>
> Okay, is that logarithmic?  Let's play with the Imperium!<BR>
><BR>
> ASSUME: the U.S. is Order of magnitude( 100,000,000 ),<BR>
> and has a contact separation of 5.  Whack 4 zeros off of the<BR>
> population, and you have the exponent 10^5.  Log(10^5)=5,<BR>
> or<BR>
><BR>
> Log( pop digit - 3 ) = separation.<BR>
><BR>
> So, a world with billions of people has a separation of<BR>
><BR>
> Log( 9 - 3 ) = 6.<BR>
><BR>
> And an Empire of 10 trillion people has a separation of<BR>
><BR>
> Log( 13 - 3 ) = 10.<BR>
><BR>
> What an incredibly low number.  Must be wrong.<BR>
<BR>
The game only works for "societies" or "cultures". So the US & Canada<BR>
probably work as one "population". England and Australia probably link<BR>
in, but the links between the three populations are a lot sparser than<BR>
the Internal links.<BR>
<BR>
When you start crossing language barriers or major transportation<BR>
barriers it gets a *lot* different. <BR>
<BR>
Outside of the folks who travel between worlds *routinely*, there<BR>
aren't going to *be* any significant inter-world linkages in the<BR>
Imperium. You may know someone who moved 1 or 2 jumps away. But what<BR>
are the odds that an average person will have any sort of "personal"<BR>
relationship with someone 5 or 6 jumps away? Even *business*<BR>
relationships will be pretty abstract. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 02:59:59 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Traveller economics<BR>
<BR>
In mail you write:<BR>
<BR>
> Our party is about to enter the Sword Worlds cluster in our search<BR>
> for fame and profit. As a result, I've got a couple of questions for<BR>
> the more economically minded members of the list.<BR>
<BR>
> How hard is it to use Imperial credits, OUTSIDE the Imperium?<BR>
<BR>
Depends on the local government. *And* on how much *trade* with the<BR>
Imperium the world has.<BR>
<BR>
> The Sword Worlders (and for that matter the Darrians) have their own<BR>
> currency, right?<BR>
<BR>
Probably.<BR>
<BR>
> I assume that they conduct trade with the Imperium, so there must be<BR>
> some way to exchange currencies.<BR>
<BR>
Simplest way of all. You buy a cargo at one end with Imperial Credits<BR>
and sell it at the other end for local money. The *average* of such<BR>
transactions is the "real" exchange rate. <BR>
<BR>
Note that this means that given the right circumstances, the A->B rate<BR>
may not be the inverse of the B->A rate. <BR>
<BR>
In actual practice, governments (or banks) at each end set their own<BR>
rates based on a combo of their "best guess" at the real rate, and<BR>
their desire to make a profit. They may also want to affect the rate<BR>
for reasons of their own.<BR>
<BR>
> Is the money traded like it is on our <rl> stock markets?<BR>
> Who sets the exchange rates? That is; how do they decide that a Swordworlder<BR>
> buck is worth half a credit or whatever?<BR>
<BR>
See above. In the real markets, exchange rates are of two kinds<BR>
"official" rates, which are what a givernment will pay in exchange for<BR>
its own currency, and "market" rates which are what the *other* traders<BR>
in the market will pay. <BR>
<BR>
> Is it due to market forces, and does that mean that players would be able to<BR>
> dabble on the money market?<BR>
<BR>
A combo of market forces, "chaos" (in the mathematical sense) and<BR>
governments and other large players trying to "force" values to where<BR>
they want them.<BR>
<BR>
> Finally, how is the money backed? Do they use something like the gold<BR>
> standard (ie the money is issued against gold and precious metal<BR>
> reserves held by the government), or what?<BR>
<BR>
Monies "backed" by something tend to run into problems when the supply<BR>
of "something" expands to fast (New World gold *ruined* the Spanish<BR>
economy). They also run into problems when the supply is too *small*<BR>
(basicly, the supply of "cash" is insufficient to allow for all the<BR>
transactions required). <BR>
<BR>
You see, "money" is an *abstraction*. A means of trying to keep score.<BR>
Basicly, money is merely a fancy system of "IOUs" that functions<BR>
because people expect it to function.<BR>
<BR>
A "dollar" has *no* intrinsic value. Its worth depends on what goods or<BR>
services people are willing to give you in exchange for it. And that<BR>
changes depending on location and circumstances. <BR>
<BR>
Currency gets *really* messy. The Russian Ruble before the collapse of<BR>
the USSR is a good example. They had something like *four* "rubles"<BR>
which *in theory* were of equal value. <BR>
<BR>
There was a gold-backed ruble used *only* for foreign exchange. That<BR>
is, for buying things from outside. Possesion of them *inside* the<BR>
USSR, much less trying to convert them to gold was a crime!<BR>
<BR>
There was an *internal* ruble. The stuff they paid people in and that<BR>
the average person had to pay for things with. These were illegal to<BR>
take out of the country. It was even difficult to buy good for export<BR>
with them!<BR>
<BR>
When American companies like Pepsi started selling in the USSR, they<BR>
had some *real* problems getting their profits out. Pepsi finally<BR>
worked out a deal where for every liter of Pepsi sold in the USSR, they<BR>
could export a liter of Stoli vodka! Pepsi wasn't exactly upset at the<BR>
deal... <BR>
<BR>
I think the third kind of rubles were used by the folks with "special<BR>
priveleges" and were only usable in shops catering to such. With<BR>
*these* rubles, you could buy imported goods. Having them was<BR>
"supposed" to be limited to certain people, but in practice, if you had<BR>
some, you could use them. <BR>
<BR>
I forget what the fourth type was.<BR>
<BR>
Admittedly, this is an extreme value, but *because* it is so extreme, I<BR>
think it helps get across the idea that the only value a currency has<BR>
lies in what you can buy with it. And that this varies according to<BR>
*where* you are. <BR>
<BR>
Russian internal rubles, even if you could get them out of the country<BR>
were utterly *worthless* in the west. But when tourists or other<BR>
vistors *entered* the USSR they were *required* to convert their<BR>
currency into the internal ruble at an exchange rate very favorable to<BR>
the government. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 14:29:41 -0400<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Re Level 0 and CT<BR>
<BR>
>I think this is the point. _Player_ characters all have 1/2 skill in all<BR>
>weapons. Like Jory, I think I probably have .5 - .75 in target carbine,<BR>
>but this is after an intensive training class (Boy Scout Merit Badge) and<BR>
>practice.<BR>
<BR>
A good example of this is in the movie "The Abyss" when the rat-boy tries to<BR>
fire an Uzi.  He almost hits his friends and everything BUT the escaping bad<BR>
guy.<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 14:32:05 -0400<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Re Level 0 and CT<BR>
<BR>
>OTOH, hand you the same SMG, and give you five minutes of<BR>
>familiarization, and you'd probably do all right. A short<BR>
>familiarization period doesn't equate to skill level 1, but it is<BR>
>appropriate for skill level 1/2 or 0 (depending on the ruleset in<BR>
>question).<BR>
<BR>
Very good point.  I think then that I would make non-military PCs with no<BR>
weapons skills have to get familiar with their weapons somehow previous to<BR>
using them.<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 11:26:04 -0700 (PDT)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: How many contacts to span the Imperium?<BR>
<BR>
On Fri, 29 Oct 1999, Leonard Erickson wrote:<BR>
<BR>
> In mail you write:<BR>
> <BR>
> > I've forgotten what you call it, but an earlier posted commented<BR>
> > about the "5 links" of people by which a person is separated from<BR>
> > another person in the US.  That is, any two people are separated<BR>
> > from acquaintence by 5 contact.  Or some such thing.<BR>
> ><BR>
> > Okay, is that logarithmic?  Let's play with the Imperium!<BR>
> ><BR>
> > ASSUME: the U.S. is Order of magnitude( 100,000,000 ),<BR>
> > and has a contact separation of 5.  Whack 4 zeros off of the<BR>
> > population, and you have the exponent 10^5.  Log(10^5)=5,<BR>
> > or<BR>
> ><BR>
> > Log( pop digit - 3 ) = separation.<BR>
> ><BR>
> > So, a world with billions of people has a separation of<BR>
> ><BR>
> > Log( 9 - 3 ) = 6.<BR>
> ><BR>
> > And an Empire of 10 trillion people has a separation of<BR>
> ><BR>
> > Log( 13 - 3 ) = 10.<BR>
> ><BR>
> > What an incredibly low number.  Must be wrong.<BR>
> <BR>
> The game only works for "societies" or "cultures". So the US & Canada<BR>
> probably work as one "population". England and Australia probably link<BR>
> in, but the links between the three populations are a lot sparser than<BR>
> the Internal links.<BR>
> <BR>
I guess so.  I can link to almost anyone in Japan though... and quite a<BR>
few in HK and Taiwan...<BR>
<BR>
Kiri<BR>
<BR>
<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN <BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 11:41:51 -0700<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: Taxation (off topic)<BR>
<BR>
Mark Seemann wrote:<BR>
<BR>
> Wed, 27 Oct 1999 15:36:39 -0400 Ian Ferguson <ian@vax2.concordia.ca> wrote:<BR>
><BR>
> > If that wasn't bad enough, here in Quebec there are both<BR>
> > federal and provincial sales taxes: the feddies charge 7%<BR>
> > on the price of any goods or services purchased, then the<BR>
> > provincials charge 7% on the price PLUS the federal tax.<BR>
> > Thus, we poor sods pay something like 14.5% sales tax (of<BR>
> > which 0.5% is tax on tax).  I cound be of by a few tenths<BR>
> > of a percent, but you get the idea.<BR>
><BR>
> In an attempt to stop this thread, I'll throw this in: Living in Denmark and earning a wage a good mark above average, I pay:<BR>
><BR>
> First, 9% of ALL my income<BR>
> Then, approximately 55% on what's left<BR>
> Then, the general sales tax is 25% on ALL goods, except those that are taxed even heavier (everything which is fun).<BR>
> And the cars are taxed 200% (not a typing error)<BR>
><BR>
> So there! :-/<BR>
><BR>
> (okay, so the hospitals are free, the schools and universities are free, etc. And no, Denmark is not a communist state - it's just the way it is)<BR>
<BR>
But, do they fine you if you don't vote?<BR>
<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 13:31:41 -0500<BR>
From: "Moody, Danny M." <DMoody@bridge.com><BR>
Subject: RE: How many contacts to span the Imperium?<BR>
<BR>
> -----Original Message-----<BR>
> From: Kiri Aradia Morgan [mailto:tiamat@tsoft.com]<BR>
<BR>
> I guess so.  I can link to almost anyone in Japan though... <BR>
> and quite a<BR>
> few in HK and Taiwan...<BR>
<BR>
That makes you one of the 'cross-cultural' links - analogous to the regular<BR>
space travellers (ie PCs) in Traveller.  (See, PCs have many more functions<BR>
that you might expect).<BR>
<BR>
So, going through you, Kiri, can I be linked to John Woo? :-)<BR>
<BR>
 -- vargr1                                              UPP-8D9B85 --<BR>
The three principle virtues of a good programmer   | dmoody@bridge-dot-com<BR>
 are Laziness, Impatience, and Hubris.             | vargr1@jcn1-dot-com<BR>
             ** Omnia dicta fortiora, si dicta latina. **           <BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 19:15:27 +0100<BR>
From: Shane Nicholas Thomas <shane.thomas@bigfoot.com><BR>
Subject: Yet more 3D work<BR>
<BR>
Jesse has a lot to answer for!  Like a number of others here on the TML,<BR>
his wonderful pictures has made me have a go myself.  Far too many hours<BR>
later, the first fruits are ready for public consumption, praise, ridicule,<BR>
whatever, and can be seen at<BR>
<BR>
http://traveller.cjb.net/<BR>
<BR>
There are currently three pictures of my attempt at modelling Daedalus, the<BR>
British Interplanetary Societ's proposal for an interstellar craft.<BR>
<BR>
This 3D business is definately not as easy as Jesse (and others) make it<BR>
look!<BR>
<BR>
ObTrav: Pre-jump spacefaring societies...<BR>
<BR>
Hmmm.  I think I may just have to find my copy of FF&S and try to come up<BR>
with some specs.<BR>
<BR>
Shane<BR>
<BR>
- --<BR>
Shane Thomas                      I thought I saw the light at the end of<BR>
shane.thomas@traveller.cjb.net    the tunnel, but it was only a bastard<BR>
                                  with a torch bringing me more work...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 14:01:43 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Re: TML Members as resources<BR>
<BR>
Okay,<BR>
<BR>
Someone posted a link to a site which helps evaluate our own UPP <BR>
earlier, but I accidentally deleted that digest.  Could someone give <BR>
me the URL again?  Otherwise, I'm going to go it on my own <BR>
interpretation...<BR>
<BR>
Thanks,<BR>
Jason<BR>
<BR>
Glen wrote:<BR>
<BR>
> Me, too:<BR>
> <BR>
> Glenn M. Goffin, Lawyer<BR>
> <BR>
> 679BD9 age 41 (about 6 terms, but nonstandard career path)<BR>
> <BR>
> Handgun-0<BR>
> Rifle-0 (civilian, not military)<BR>
> Dagger-0<BR>
> Foil-0 (could go back to -3 with practice)<BR>
> Melee combat / martial arts-2<BR>
> Archery-0<BR>
> <BR>
> Wheeled vehicle-3 (from bicycle to 2-ton truck; not motorcycle)<BR>
> Small boat-1 (motorized & paddle)<BR>
> Skiing: cross-country and telemark-2 (could go back to -4 with practice)<BR>
> <BR>
> Wilderness survival-1<BR>
> Swimming-3<BR>
> Ballroom dance-1<BR>
> <BR>
> Legal-5<BR>
> Admin-1<BR>
> Streetwise-1<BR>
> Liaison-2<BR>
> Carousing-2<BR>
> Gambling-1<BR>
> <BR>
> Computer-0<BR>
> <BR>
> Languages:  Several Terran languages<BR>
> <BR>
> Degrees:  Bachelor of Arts, History; Juris Doctor<BR>
> <BR>
> (Level-0 indicates sufficient familiarity to avoid negative DM, but not<BR>
> enough skill for positive DM.)<BR>
> <BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
<BR>
Internet Address: jason.kemp@tdh.state.tx.us<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 12:07:30 -0700<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: 3D Art<BR>
<BR>
Shimmergloom wrote:<BR>
<BR>
> What software to I need to view an LWO and LWS file?<BR>
<BR>
Light wave or somthing that will open em....<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 12:23:03 -0700<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: sorry<BR>
<BR>
jesus wrote:<BR>
<BR>
> Sorry,<BR>
> I beg your pardon, I was sending a poem of Rafael Alberti (spanish poet who<BR>
> has died) and accidentally i has sent to the list, Im very embarrased,<BR>
> sorry for the waste of bandwidth.<BR>
<BR>
At least is wasn't your credit card number......<BR>
<BR>
> P.S.: I was using MS Outlook Express<BR>
<BR>
<BR>
'splaines a lot.<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 12:26:38 -0700<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: [TCS] Questions<BR>
<BR>
Douglas E. Berry wrote:<BR>
<BR>
> At 12:18 AM 10/29/1999 +0100, you wrote:<BR>
><BR>
> >>How many Marines does it take to screw in a lightbulb?<BR>
> ><BR>
> >You don't screw with Marines <g><BR>
><BR>
> "Marines don't deal with that %!@#!!, Whadaya think the Navy does?  We<BR>
> secure the area so the vaccheads can work in peace and quiet, wouldn't want<BR>
> the little dears to get upset, would we?"<BR>
>         - Command Master Fleet Sergeant Eneri Taalentin, Deneb Fleet HQ.<BR>
<BR>
Ya knows....  I just had a thought...  Marines in BD gives the nick name<BR>
"Jarhead" a whole new lease on life...<BR>
<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 12:23:30 -0700 (PDT)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: RE: How many contacts to span the Imperium?<BR>
<BR>
On Fri, 29 Oct 1999, Moody, Danny M. wrote:<BR>
<BR>
> > -----Original Message-----<BR>
> > From: Kiri Aradia Morgan [mailto:tiamat@tsoft.com]<BR>
> <BR>
> > I guess so.  I can link to almost anyone in Japan though... <BR>
> > and quite a<BR>
> > few in HK and Taiwan...<BR>
> <BR>
> That makes you one of the 'cross-cultural' links - analogous to the regular<BR>
> space travellers (ie PCs) in Traveller.  (See, PCs have many more functions<BR>
> that you might expect).<BR>
> <BR>
> So, going through you, Kiri, can I be linked to John Woo? :-)<BR>
> <BR>
I don't know. I'm pretty sure it's a yes, though.<BR>
<BR>
A lot of my contacts in HK are thru my ex husband.  I may not be able to<BR>
get you the most direct line because he and his family and I are not<BR>
speaking.  I have other friends over there, though.<BR>
<BR>
I will ask around and see if we can play 6 degrees of John Woo.  That'd be<BR>
fun.  Knowing him would be cool.  I think I may have at least one link to<BR>
him because I have hung out with Eric Nakamura of _Giant_Robot_ magazine<BR>
at a couple conventions around here, and I'm pret' sure they've at least<BR>
met... or that one of Eric's writers has interviewed Woo.  Being a fairly<BR>
big name fan in the shoujo anime/Japanese doll & toy collector world gives<BR>
me a lot of contacts in anime, manga, rubber monster, HK film and other<BR>
Asian trash cinema fandom... so if I don't know someone I may know someone<BR>
they've met.  <BR>
<BR>
I'm sure that if Ozaki was only 2 away, Woo can't be much farther.  HK and<BR>
Japan being much smaller than the US... I bet I know someone who knows<BR>
someone who...<BR>
<BR>
(*I* wanna link with Himuro Kyousuke-- another musician-- but then again,<BR>
I really wanna link with him physically, as in up close, personal, full<BR>
body contact...  ^_-  Kimura Takuya would be fun too!)<BR>
<BR>
Kiri =)<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN <BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 12:51:56 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
Shane Nicholas Thomas wrote:<BR>
> <BR>
> Jesse has a lot to answer for!  Like a number of others here on the TML,<BR>
> his wonderful pictures has made me have a go myself.  Far too many hours<BR>
> later, the first fruits are ready for public consumption, praise, ridicule,<BR>
> whatever, and can be seen at<BR>
> <BR>
> http://traveller.cjb.net/<BR>
<BR>
Those are nice!<BR>
<BR>
Welcome to the club. If we get enough of us into it, think of the loss<BR>
of productivity we'll cause the world!  Heh heh...maybe we'll be able to<BR>
slow the rate of technological change down to Traveller rates ! ;-P<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 15:55:43 -0400 (EDT)<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Rura Penthe [ot]<BR>
<BR>
>Two words: "Rura Penthe".<BR>
><BR>
>For those few of you who don't recognize the reference, it's the<BR>
>Klingon prison planet to which Kirk and McCoy were sent in Star Trek<BR>
>VI. It also bears a surprising resemblance to the weather here in<BR>
>Edmonton in the middle of the winter -- we usually get a short stretch<BR>
>of weather where the overnight low hits or passes -40.<BR>
<BR>
the outdoor shoots were done on a glacier not more than 100 miles from<BR>
Anchorage...<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 21:58:52 +0200 (MET DST)<BR>
From: Tommy Grav <tommy.grav@astro.uio.no><BR>
Subject: Re: Yet more 3D work<BR>
<BR>
On Fri, 29 Oct 1999, Shane Nicholas Thomas wrote:<BR>
<BR>
>This 3D business is definately not as easy as Jesse (and others) make it<BR>
>look!<BR>
<BR>
Well you seem to have the business down, for those pictures look very good.<BR>
Nice compsition and realistic lighting. <BR>
<BR>
You are far beyond me in this, and I have used many hours to try to <BR>
understand this, but have a very poor artistic sense. I can get the <BR>
3D objects to look decent, but have no clue about composition of<BR>
images, so the end product always look disappointing :-(<BR>
<BR>
>Shane<BR>
<BR>
Tommy Grav<BR>
- -------------------------------------------------------------<BR>
tommy.grav@astro.uio.no     http://www.uio.no/~tommygr/  <BR>
Institute of Astrophysics, UiO, No  <BR>
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++ <BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 16:04:50 -0400<BR>
From: Walter Smith <SmithW@HARTWICK.EDU><BR>
Subject: re: Just say "no" to lhy for jump drives<BR>
<BR>
Eris Reddoch wrote:<BR>
>>>>>>>><BR>
Jumping In - If all went well, the ship has been sitting at a<BR>
system's "jump limit" for about a week while the jump bubble<BR>
dissipated.  When the bubble evaporates the ship precipitates into<BR>
the new system about 150 diameters out from a stellar sized object.<BR>
If it didn't go well, the ship precipitates out somewhere else, and<BR>
if it went really *really* wrong the ship doesn't precipitate out at<BR>
all.<BR>
>>>>>>>><BR>
Eris, since IYTU Astrogators seem to be detecting the jumpspace<BR>
signatures of stars, do instruments exist that can detect other<BR>
jumpspace phenomena?<BR>
<BR>
Say, for instance, a ship sitting at the 150 diameter limit, waiting for<BR>
it's jump bubble to dissipate?<BR>
<BR>
That could be a very scary invention for a system defense force to<BR>
develop. "OK, park that asteroid right about *here*."<BR>
<BR>
Walt Smith<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 15:10:34 -0500 ()<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Jeffery Long and _The Hyperspace Web_<BR>
<BR>
Has there anything been published besides TNS briefs about the murder of<BR>
Jeffery Long on Terra/Sol, 093-1118? Has anyone on the list ever explored<BR>
this adventure seed, and if so, could you provide a synopsis?<BR>
<BR>
I suppose this could easily be used for GURPS Traveller. Hmm... possible<BR>
Pyramid article, anyone?<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 29 Oct 1999 15:41:54 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Re: One Day of Peace...<BR>
<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
<BR>
> Sorry, Jason, but I am opposed to censorship.<BR>
<BR>
I understand.  So am I.  (Then why did I send this along, you might <BR>
be asking yourself?  Because the message only asked, it did not <BR>
demand, and I cannot fault a person for asking.  That still leaves <BR>
the choice up to me.)<BR>
<BR>
<<Snipped excellent words on personal stance regarding censorship.>><BR>
<BR>
> I also don't think that the Traveller list is the best place to promote <BR>
> this... I mean, what's next, don't play Traveller on the One Day of Peace<BR>
> because Traveller has fighting in it?  Hel-lo?<BR>
<BR>
A good point, and yes, I have to agree, it is stupid to assume that <BR>
someone would give up _GAMING_ for such a concept.  I certainly <BR>
won't, and none of the rest of the TML would either.<BR>
<BR>
I know the One Day of Peace concept and methods are impractical, <BR>
impossible, and probably immoral to boot.  That doesn't stop me from <BR>
appreciating the thought or gesture behind it, and sending it on to <BR>
someone who might enjoy it and appreciate it as well.<BR>
<BR>
And now for something a bit more appropriate for this list:<BR>
<BR>
ObTrav:  The PCs are approached by a small diplomatic entourage<BR>
seeking aid in handling a small situation back on their homeworld, a<BR>
small backwater planet rife with guerilla warfare against the<BR>
current established government.  A movement of One Dayers (One Day<BR>
For Peace) has started up in an effort to bring about some resolution<BR>
of conflict, asking One Day for Peace so that a treaty or settlement<BR>
might be worked out.  The more spiritually enlightened charismatic<BR>
leader of the movement was slain in the mutual assassination attempts<BR>
wrought under the auspice of this peace treaty, and both factions are<BR>
now in an uproar over the other side's violation of the peace effort,<BR>
the One Dayers caught in the middle.  The Entourage represents a more<BR>
liberal faction of the established government, which is willing to<BR>
continue the negotiations, if the guerillas are willing to speak, but<BR>
none of the One Dayers are trusted, nor are members of the<BR>
established government.  Imperial bureaucracy will not provide a<BR>
means of addressing the situation until their diplomats are safe,<BR>
i.e. the fighting has stopped.  Caught in this no-win situation, the<BR>
diplomatic Entourage has turned to outside help in this matter, and<BR>
would like to hire the PCs to deliver their message and a diplomat to<BR>
the guerilla leaders.  Appropriate recompense, hazard pay and some<BR>
military equipment will be provided if desired, as well as a parcel<BR>
of land once a settlement has been reached.  The land is actually<BR>
worth a significant amount of credits, and the Entourage assures the<BR>
PCs that there are a number of buyers, both on- and off-world, who<BR>
would offer significant amounts for this previously unavailable<BR>
property.<BR>
<BR>
1.  The situation is actually as presented, and the government is <BR>
very willing to end this warfare that is destroying their business <BR>
and their way of life.  The guerillas are not willing to talk, and a <BR>
resolution doesn't look likely without more bloodshed.  In order to <BR>
get paid, though, a settlement must be reached...<BR>
<BR>
2.  The Entourage secretly represents a more militant group within <BR>
the established government. They are actually planning to use <BR>
the PCs to sneak a nuclear device into the guerilla camp, explode it, <BR>
and blame the guerillas for their incompetence, in order to cut <BR>
through Imperial red tape and get the Imperial Marines in on their <BR>
side.  If anything should come into the open, the PCs will be <BR>
portrayed as gunrunners sneaking a nuclear device to the guerilla <BR>
encampment.<BR>
<BR>
3.  As number 2, but one of the Entourage is secretly a One Dayer, <BR>
and plans to take the nuclear device and use it to force both <BR>
factions to meet and complete their peace treaty, all in the name of <BR>
the dead charismatic leader of the movement.  If the One Dayer has <BR>
revealed himself, then actions have already gone into place which <BR>
will reveal the government's plan to interstellar media should he <BR>
prove unsuccessful, turning the event into a smear campaign against <BR>
the militant faction of the established government, trying to guilt <BR>
the more liberal aspects of the world's government into making more <BR>
peaceful overtures to the guerillas.<BR>
<BR>
4.  The Entourage are actually guerillas posing as government <BR>
officials, and the "guerilla camp" is actually the headquarters of a <BR>
very successful general using guerilla tactics against the <BR>
insurgence.  The Entourage is hoping to get their assassin into the <BR>
highly secure camp and kill the general.  If caught, evidence has <BR>
been placed pointing back to the One Dayers.<BR>
<BR>
5.  As 4, but the camp is actually a commune of One Dayers, who have <BR>
gone militant in defense of their compound after the death of their <BR>
charismatic leader.  The guerillas are hoping to release biological <BR>
agents on the One Dayers that were confiscated from the military of <BR>
the established government, leaving behind the evidence so that it <BR>
appears to be an action against the One Dayers by the established <BR>
government's military.  The guerillas are hoping to turn the general <BR>
population against the established government and start a <BR>
full-fledged civil uprising.<BR>
<BR>
6.  The entire scenario is a hoax.  Once the PCs are onboard the ship<BR>
back to the homeworld, they are drugged in their sleep, and wake up<BR>
days later among other prisoners in shackles and chains.  They soon<BR>
discover that they are destined for a secret prison colony, under <BR>
false charges against the state, where they will work until they <BR>
escape or die, for the benefit of the corrupt government.<BR>
<BR>
Enjoy,<BR>
Jason<BR>
<BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
<BR>
Internet Address: jason.kemp@tdh.state.tx.us<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1275<BR>
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